
Universal Campus
Overview
Universal Campus provides a downloadable infrastructure for organizing and deploying collaborative meetings, such as classes, research group meetings, and conferences in a virtual 3D world. The Universal Campus infrastructure consists of the virtual world and the avatars.
Virtual World
Universal Campus is scalable to accommodate any type of collaborative meeting. It consists of several buildings on a single island, however the virtual world can be freely modified by users.
Video
View the Universal Campus video to preview the Univeral Campus 3D environment:
Rooms
All rooms have a display that is capable of supporting images, videos, and slides.
Avatars
Communication Features
Local Chat
The local chat feature allows users to converse with other users within the same virtual room.
Voice Conference
The voice conference feature allows users to speak with multiple other users simultaneously.
Presentations
Presentations, such as PowerPoint slides, images, and videos are viewable by utilizing the integrated display within each room.
Acknowledgements
- Powered by OpenSimulator
- Developed in collaboration with the Center for Computer Games & Virtual Worlds
- Supported by the National Library of Medicine - National Institutes of Health
- Default world development by Michael Emory Cerquoni (a.k.a. Nebadon Izumi) at Oni Kenkon
- Preset avatar development by Ina Centaur at OS Avatars