Universal Campus provides a downloadable infrastructure for organizing and deploying collaborative meetings, such as classes, research group meetings, and conferences in a virtual 3D world. The Universal Campus infrastructure consists of the virtual world and the avatars.
Universal Campus is scalable to accommodate any type of collaborative meeting. It consists of several buildings on a single island, however the virtual world can be freely modified by users.
View the Universal Campus video to preview the Univeral Campus 3D environment:
All rooms have a display that is capable of supporting images, videos, and slides.
Preset AvatarsThere are 12 preset avatars. All of which can be modified by using the integrated avatar editor.
The local chat feature allows users to converse with other users within the same virtual room.
The voice conference feature allows users to speak with multiple other users simultaneously.
Presentations, such as PowerPoint slides, images, and videos are viewable by utilizing the integrated display within each room.
- Powered by OpenSimulator
- Developed in collaboration with the Center for Computer Games & Virtual Worlds
- Supported by the National Library of Medicine - National Institutes of Health
- Default world development by Michael Emory Cerquoni (a.k.a. Nebadon Izumi) at Oni Kenkon
- Preset avatar development by Ina Centaur at OS Avatars